Inheritance diagram for Doomwad::GLNodes:

Definition at line 173 of file nodes.hpp.
Public Member Functions | |
| GLNodes (const Lump &) throw () | |
| Construct from a Lump. | |
| GLNodes (void) throw () | |
| Default constructor. | |
| virtual bool | setFromLump (const Lump &lump) throw () |
| Convert a Lump to this entry. | |
| virtual Lump | toLump (void) const throw () |
| Convert this entry to a Lump. | |
| virtual std::string | toString (void) const throw () |
| Convert this entry to a std::string. | |
| virtual | ~GLNodes (void) throw () |
| Destructor. | |
Static Public Attributes | |
| static const std::string | NAME = "GL_NODES" |
| Name of an entry. | |
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Construct from a Lump. Constructs a Nodes object given raw Lump data. The constructor parses the Lump into pieces and creates Node objects from them. It then stores them in order inside of itself.
Definition at line 357 of file nodes.cpp. References setFromLump(). |
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Convert a Lump to this entry. Lumps should not know about specific data structures. Those structures know about Lumps, including how to convert from them. Setting from a Lump involves parsing that Lump's contents to see if they are valid. If they are, then this object will contain what you expect it to. If not, it will return false and the atomic operation will not succeed.
Implements Doomwad::WadEntry. Definition at line 371 of file nodes.cpp. References Doomwad::GLNode::read(), and Doomwad::Lump::size(). Referenced by GLNodes(). |
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Convert this entry to a Lump. Each subclass must be able to convert itself to a Lump for storage in a Wad.
Implements Doomwad::WadEntry. Definition at line 391 of file nodes.cpp. References NAME. |
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Convert this entry to a std::string. The exact implementation varies by the exact concrete class, but the idea is to convert the entry into a summary to be displayed to the user. Please note that converting to a string may lose information. This is not serialization in the purest sense of the word, this is merely a quick and dirty user-readable summary of the entry. True serialization is achieved by converting a Lump object and using its stream I/O functions to read and write.
Implements Doomwad::WadEntry. |
1.4.0